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v9.4
Getting Started
Ashfall Idle is a dark fantasy idle RPG set in a world buried beneath volcanic ash. Train 28 skills, battle 59 monsters, conquer 14 dungeons, collect 20 combat pets, and forge legendary weapons from the ruins of the old world.
New Player Path
- Gather: Start Woodcutting and Mining — logs and ores fund everything else.
- Smith: Smelt ores into bars, forge your first Iron or Steel weapon and armor.
- Cook: Cook raw fish from Fishing — food is your combat lifeline.
- Fight: Enter Combat, equip your gear, and work up from Chickens → Goblins → Bandits.
- Farm: Plant seeds — they grow while you do other activities. Free XP and food.
- Unlock: Higher combat levels open better areas, dungeons, and world bosses.
- Collect: Pets drop from monsters. Equip one — it fights alongside you every battle.
Combat Level
CL = floor(0.25 × (defence + hitpoints + floor(prayer/2)) + 0.325 × max(attack+strength, ranged×2/3, magic×2/3))
Skills — All 28
| Skill | Type | Primary Use | Cap |
| Attack | Combat | Melee hit chance. Higher level = less misses. | 99 |
| Strength | Combat | Melee max damage. The primary damage stat. | 99 |
| Defence | Combat | Reduces incoming damage through evasion formula. | 99 |
| Hitpoints | Combat | Max HP = level × 10 + 10. Trained in all combat. | 99 |
| Ranged | Combat | Bow/crossbow accuracy and damage. | 99 |
| Magic | Combat | Spell accuracy and damage. Unlocks spellbooks. | 99 |
| Prayer | Combat | Bury bones for points. Activate prayers for combat buffs. | 99 |
| Slayer | Combat | Receive tasks from the Slayer master. Bonus XP on task kills. | 99 |
| Woodcutting | Gathering | Chop logs for Fletching and Firemaking. | 99 |
| Mining | Gathering | Mine ores + gems → Smithing. Uses Ore Bag. | 99 |
| Fishing | Gathering | Catch raw fish → Cooking → food for combat. | 99 |
| Foraging | Gathering | Wild herbs for potions and alchemy. | 99 |
| Farming | Support | Grow crops passively. 9 plot types, disease/weed mechanics. | 99 |
| Thieving | Support | Pickpocket NPCs and steal from stalls. Anger/fight risk system. | 99 |
| Smithing | Artisan | Smelt ores → bars, forge bars → weapons and armor. | 99 |
| Cooking | Artisan | Cook raw fish/meat → healing food. | 99 |
| Crafting | Artisan | Make jewelry, leather armor, gems → enchanting. | 99 |
| Alchemy | Artisan | Brew potions from herbs. Temporary stat boosts. | 99 |
| Fletching | Artisan | Make arrows, bows, bolts from logs and metals. | 99 |
| Enchanting | Artisan | Add magical properties to jewelry and weapons. | 99 |
| Incantation | Artisan | Craft runes from Rune Essence at altars. | 99 |
| Tactics | Support | Trained by all combat. Unlocks special abilities. | 99 |
| Trading | Support | Unlocks Bazaar features and better exchange rates. | 99 |
| Leadership | Support | Guild bonuses and leadership perks. | 99 |
| Diplomacy | Support | Faction reputation gains. Access to faction shops. | 99 |
| Summoning | Support | Summon familiars for temporary combat and skill boosts. | 99 |
| Necromancy | Combat | Unlocks undead-type spells and bone-based abilities. | 99 |
| Hunting | Gathering | Set traps for rare creatures and materials. | 99 |
Combat System
Ashfall uses a real-time tick-based combat system. Player and monster attack on independent timers. Damage, status effects, and pet actions all process each tick (~600ms). Both HP bars update every tick — you will see the fight happening in real time.
Combat Styles & XP Modes
| Style | XP Modes | Skills Trained |
| Melee | Accurate (Atk+Def), Aggressive (Str+Def), Defensive (Def+Atk), Controlled (all 3) | Attack, Strength, Defence, Hitpoints, Tactics |
| Ranged | Accurate, Rapid, Long Range | Ranged, Defence, Hitpoints, Tactics |
| Magic | Standard (Magic + Defence) | Magic, Defence, Hitpoints, Tactics |
Damage Formula
accuracy = (effLevel + 8) × (attackBonus + 64)
defence = (monsterCL + 8) × (evasion + 64)
hitChance = min(0.95, max(0.05, accuracy / (accuracy + defence)))
maxHit = (1 + strengthLevel/10) × (1 + strengthBonus/80) × 4
damage = random(maxHit × 0.1, maxHit) × prayer bonuses × equipment bonuses
Critical hits (5% base chance + 1% per 10 levels above monster) deal ×1.5 damage.
Status Effects
| Effect | Max Stacks | Damage Per Tick | Source |
| Burn | 5 | Scales with stacks | Fire weapons, spells, Dragon attacks |
| Poison | 8 | Nature damage | Spider bites, venomous monsters |
| Bleed | 5 | Physical damage | Slashing weapons, Blood Pup pet |
| Freeze | 4 | — | Slows monster attack speed 10% per stack |
| Shock | 5 | — | 15% stun chance per stack per tick |
| Stun | 1 | — | Storm Cub pet, some spells. Blocks monster attack. |
| Slow | 1 | — | Frost Sprite pet. Increases monster attack interval. |
| Curse | 5 | — | Reduces player defence by 5% per stack |
Special Attacks
Spec energy regenerates at 10% per player attack. Equip a spec weapon and click the spec bar. Each weapon has a unique animation.
| Weapon | Cost | Effect |
| Dragon Dagger | 25% | 2 hits at 115% damage + 50% poison chance |
| Granite Maul | 50% | 160% hit ignoring 25% defence |
| Saradomin Sword | 50% | 145% hit + heal 20% of damage |
| Bandos Godsword | 50% | 110% hit + permanently reduce monster defence by 10 |
| Armadyl Godsword | 50% | 150% damage ignoring 50% defence |
| Ashfire Blade | 50% | 140% damage + 3 guaranteed burn stacks |
| Dragonite Greataxe | 75% | 200% damage + 5 burn stacks + 30% def ignored |
| Voidreaper | 100% | 200% damage + heal 50% of damage dealt |
| Overlord's Greatblade | 50% | 180% damage + 8 burn stacks |
| Magic Shortbow | 50% | 3 arrows simultaneously |
| Dark Bow | 50% | 2 heavy arrows at 130% each |
| Armadyl Crossbow | 25% | 120% ignoring ALL defence |
| Twisted Bow | 75% | 3 rapid shots; scales with target magic level |
| Zaryte Crossbow | 50% | 150% + 75% def ignored + 80% poison chance |
| Toxic Trident | 25% | Guaranteed 4-stack venom on target |
| Sanguinesti Staff | 50% | 140% magic + heal 30% of damage |
| Kodai Wand | 25% | 35% chance to restore all runes used this cast |
| Void Emperor's Staff | 100% | 300% magic damage, all defence ignored |
Attack Animations
Each equipped weapon triggers a unique attack animation on hit. Scimitars show fast curved slashes, godswords show slow heavy arcs, the Voidreaper shows void cracks, fire weapons leave ember trails, and the Void Emperor's Staff opens a reality tear. The monster shakes and flashes on each hit received.
Multi-Mob Encounters
Some combat areas trigger multi-mob encounters — 2 to 5 enemies attack you simultaneously, each on their own independent attack timer. Each mob has its own HP bar card. Click any card to switch your target. Auto-targeting switches to the next alive mob when your current target dies.
When multiple enemies are alive, all of them are attacking you every tick. Use protection prayers appropriately — a prayer hint banner tells you what attack types are active.
Weapons — Complete List
Melee — Scimitars (Fast, Smithable)
| Weapon | Lv | Atk Bonus | Str Bonus | Speed |
| Bronze Scimitar | 1 | 8 | 7 | 2.2s |
| Iron Scimitar | 10 | 16 | 14 | 2.2s |
| Steel Scimitar | 20 | 27 | 23 | 2.0s |
| Mithril Scimitar | 30 | 40 | 36 | 2.0s |
| Adamant Scimitar | 40 | 55 | 50 | 1.8s |
| Rune Scimitar | 50 | 70 | 64 | 1.8s |
Melee — Longswords (Higher Str, Slower)
| Weapon | Lv | Atk Bonus | Str Bonus | Speed |
| Steel Longsword | 20 | 24 | 30 | 2.8s |
| Mithril Longsword | 30 | 36 | 44 | 2.6s |
| Adamant Longsword | 40 | 50 | 60 | 2.4s |
| Rune Longsword | 50 | 65 | 78 | 2.4s |
Melee — Special Attack Weapons
| Weapon | Lv | Atk | Str | Special | Source |
| Dragon Dagger (p++) | 60 | 62 | 60 | 25% | Drop / Shop |
| Granite Maul | 50 | 55 | 80 | 50% | Monsters |
| Abyssal Whip | 70 | 82 | 76 | 50% | Demon drop 1/200 |
| Saradomin Sword | 65 | 72 | 92 | 50% | World bosses |
| Bandos Godsword | 75 | 88 | 108 | 50% | World bosses |
| Armadyl Godsword | 75 | 100 | 115 | 50% | World bosses |
| Ashfire Blade | 80 | 112 | 122 | 50% | Ashfall Titan |
| Dragonite Greataxe | 85 | 122 | 140 | 75% | Boss drops |
| Voidreaper | 90 | 132 | 152 | 100% | Void Emperor |
| Overlord's Greatblade | 92 | 140 | 160 | 50% | Ashen Overlord |
Ranged Weapons
| Weapon | Lv | Ranged Bonus | Special | Source |
| Maple Shortbow | 30 | 30 | — | Fletch |
| Yew Longbow | 45 | 48 | — | Fletch |
| Magic Shortbow | 55 | 62 | 50% (3-shot) | Shop/Drop |
| Dark Bow | 60 | 78 | 50% (2-shot) | Shadow Beast |
| Armadyl Crossbow | 75 | 100 | 25% (pierce) | World bosses |
| Twisted Bow | 85 | 122 | 75% (magic scale) | Boss drops |
| Zaryte Crossbow | 90 | 140 | 50% (void+poison) | Void Emperor |
Magic Weapons
| Weapon | Lv | Magic Bonus | Special | Provides |
| Master Wand | 40 | 40 | 50% | — |
| Staff of the Dead | 65 | 72 | 50% | Death runes |
| Toxic Trident | 70 | 80 | 25% | — |
| Kodai Wand | 80 | 95 | 25% | 30% rune save |
| Sanguinesti Staff | 82 | 108 | 50% | — |
| Void Emperor's Staff | 90 | 130 | 100% | All runes unlimited |
Armor — Full Progression
Melee Armor (Defence + Strength bonus)
| Set | Lv | Body Def | Body Str | Body DR | Rarity |
| Bronze | 1 | 9 | 2 | — | Common |
| Iron | 10 | 18 | 4 | — | Common |
| Steel | 20 | 28 | 8 | — | Uncommon |
| Mithril | 30 | 42 | 12 | — | Uncommon |
| Adamant | 40 | 60 | 18 | — | Rare |
| Runite | 50 | 82 | 24 | — | Rare |
| Obsidian | 60 | 110 | 32 | DR2 | Epic |
| Ashsteel | 75 | 140 | 44 | DR4 | Legendary |
| Dragonite | 85 | 175 | 60 | DR6 | Mythic |
Ranged Armor
| Set | Lv | Body Ranged | Body Def | Rarity |
| Leather | 1 | 10 | 5 | Common |
| Hard Leather | 20 | 26 | 12 | Uncommon |
| Dragonhide | 40 | 50 | 26 | Rare |
| Void Stalker | 60 | 78 | 40 | Epic |
| Shadowscale | 80 | 108 | 58 | Legendary |
Magic Robes
| Set | Lv | Robe Magic | Robe Def | DR | Rarity |
| Mystic | 20 | 26 | 10 | — | Uncommon |
| Adept | 40 | 46 | 22 | — | Rare |
| Archmage | 65 | 78 | 40 | — | Epic |
| Elder | 80 | 106 | 58 | DR4 | Legendary |
| Void Emperor | 90 | 138 | 76 | DR6 | Mythic |
Accessories — Best in Slot
| Slot | Item | Stat | Source |
| Amulet (Str) | Amulet of Torture | +32 Str, +18 Atk | Ashfall Titan / Shop |
| Amulet (Rng) | Necklace of Anguish | +28 Rng, +12 Atk | Storm Reaver |
| Amulet (Mag) | Occult Necklace | +25 Magic, +10% magic dmg | Demon / Void Walker |
| Ring (Str) | Berserker Ring | +8 Str | Hollow Lord |
| Ring (Rng) | Archer's Ring | +8 Rng | Monster drops |
| Ring (Mag) | Seers' Ring | +8 Magic | Void Walker |
| Ring (Loot) | Ring of Wealth | +10% rare drop rate | Shop / Boss |
| Cape | Fire Cape | +25 Def, +10 Str/Mag/Rng | Fight Cave clear |
| Cape (BiS) | Infernal Cape | +35 Def, +18 Str, DR2 | Endgame challenges |
Combat Pets
Combat pets fight alongside you every battle. Each pet has an ability that fires every N player attacks, plus a permanent passive bonus. Only one pet can be equipped at a time. Pets drop from specific monster kills at fixed rates.
Each equipped pet's ability counter increments after every player attack. When it reaches the trigger threshold, the ability fires automatically — the combat arena shows a brief flash of what the pet did.
| Pet | Source | Drop Rate | Ability | Every | Passive |
| Baby Dragon | Dragon | 1/500 | Fire breath + burn chance | 3 atk | +3% combat dmg |
| Shadow Imp | Demon | 1/333 | Curse monster defence -10 | 4 atk | +5% magic dmg |
| Void Wisp | Void Walker | 1/200 | Pierce 50% defence | 5 atk | +5 evasion |
| Ash Sprite | Ashfall Titan | 1/100 | Heal 6% of max HP | 4 atk | +2% all XP |
| Blight Pup | Blight Warden | 1/50 | Poison (2 stacks) | 3 atk | +10% poison chance |
| Storm Cub | Storm Reaver | 1/67 | Thunder Strike (60% stun) | 5 atk | +10% freeze chance |
| Ashen Shade | Ashen Overlord | 1/100 | Ashen Wrath (heavy fire) | 6 atk | +10% burn chance |
| Blood Pup | Bloodfang Alpha | 1/200 | Bleed stack | 3 atk | +8% bleed dmg |
| Tamed Ashling | Ashling | 1/333 | Ember Touch + burn | 4 atk | +5 fire resist |
| Frost Sprite | Frost Wraith | 1/333 | Frost Slow | 4 atk | +5 freeze resist |
| Void Hatchling | Void Emperor | 1/200 | Void Drain + poison | 4 atk | +8% magic dmg |
| Stormy | Storm Reaver | 1/67 | Tiny Zap + shock | 3 atk | +4% ranged dmg |
| Dungeon Rat | Rat | 1/2000 | Gnaw (bleed 60%) | 2 atk | +2% Thieving spd |
| Spider Hatchling | Spider | 1/1000 | Venom Bite (3-stack poison) | 4 atk | +15% poison chance |
| Magma Mite | Fire Giant | 1/333 | Magma Coat + 80% burn | 5 atk | +12% burn chance |
| Ice Familiar | Frost Spirit | 1/125 | Deep Freeze (70%, 2s) | 6 atk | +12% freeze chance |
| Aqua Spirit | Fishing | 1/10000 | Drench (magic debuff) | 5 atk | +5% fishing speed |
| Phoenix Chick | Phoenix | 1/333 | Auto-heal at <20% HP | Auto | +3% combat dmg |
| Beaver | Woodcutting | 1/10000 | Log Smack | 6 atk | +3% WC speed |
| Golem Jr. | Mining | 1/10000 | Rock Throw | 5 atk | +3% mining speed |
Farming
Farming lets you grow crops passively in real time. Plants grow while you do other things — check back to water, de-weed, and harvest. Start early: even potatoes at level 1 provide free food for combat.
Plot Types
| Type | Slots | Accepts | Disease Chance |
| Allotment | 3 | Vegetable/fruit seeds | 10% base |
| Herb Patch | 4 | Herb seeds only | 7% base |
| Tree Patch | 1 | Saplings only | 4% base |
| Special | 1 | Special seeds only | 10% base |
Tools (Buy from Shop → Farming)
| Tool | Cost | Use |
| Watering Can | 150gp | -25% grow time. 30 uses. |
| Iron Watering Can | 600gp | -40% grow time. 60 uses. |
| Mithril Watering Can | 2,500gp | -60% grow time. 100 uses. |
| Spade | 80gp | Clear dead or growing crops. |
| Rake | 100gp | Remove weeds (also speeds growth 15%). |
Compost
| Type | Yield Bonus | Disease Reduction | Extra Items | Cost |
| Compost | +10% | -5% | — | 30gp |
| Supercompost | +20% | -12% | — | 90gp |
| Ultracompost | +35% | -20% | +2 items guaranteed | 250gp |
Yield formula: qty = round(baseYield × (1+compostBonus) × (1+farmLv/200)) + ultraExtra
Seed List
| Seed | Level | Type | Yield | Base Qty | Time |
| Potato Seed | 1 | Allotment | Potato | 3 | 5 min |
| Onion Seed | 5 | Allotment | Onion | 3 | 10 min |
| Sweetcorn Seed | 20 | Allotment | Sweetcorn | 4 | 15 min |
| Tomato Seed | 26 | Allotment | Tomato | 4 | 20 min |
| Strawberry Seed | 31 | Allotment | Strawberry | 4 | 26 min |
| Watermelon Seed | 47 | Allotment | Watermelon | 3 | 40 min |
| Herb Seed | 9 | Herb | Silverleaf | 5 | 15 min |
| Ranarr Seed | 32 | Herb | Ranarr Weed | 5 | 26 min |
| Torstol Seed | 85 | Herb | Torstol | 4 | 46 min |
| Oak Sapling | 15 | Tree | Oak Logs ×10 | 10 | 4 hr |
| Willow Sapling | 30 | Tree | Willow Logs ×12 | 12 | 8 hr |
| Yew Sapling | 60 | Tree | Yew Logs ×15 | 15 | 24 hr |
| Magic Sapling | 75 | Tree | Magic Logs ×20 | 20 | 48 hr |
Thieving
Steal gold and items from NPCs and market stalls. This is the most dangerous non-combat skill — getting caught costs HP, and pushing your luck can trigger a full combat encounter.
Core Mechanics
Stun: Each attempt has a stun chance (3%–50%). Getting caught: pauses the action, deals HP damage, increases target Anger.
Stun damage: random(1, stunDmgBase) + targetLevel/10
Anger: Builds per stun. Decays slowly on successes. Tracked per-target persistently.
Fight trigger: fightChance = (0.02 + level/90 × 0.08) + anger × 0.40
A max-anger level-90 King has a 75% chance to initiate combat on the next stun. When triggered, your HP carries over to the fight.
Death: If your HP drops to 0 while thieving, you lose 50% of your gold and action stops. HP restores to full.
Auto-eat fires at 40% HP using food from your Food Bag. You can also eat manually from the status bar. Mastery reduces effective stun chance by 0.3% per level.
Pickpocket Targets
| Target | Lv | Gold | Stun% | Stun Dmg | Combat Target |
| Man | 1 | 1–10 | 20% | 1–2 | Rat |
| Farmer | 10 | 5–25 | 25% | 2–3 | Bandit |
| Warrior | 25 | 15–60 | 30% | 4–7 | Hollow Soldier |
| Rogue | 32 | 20–80 | 30% | 5–8 | Shadow Archer |
| Guard | 40 | 25–100 | 35% | 6–10 | Guard |
| Wealthy Merchant | 50 | 40–200 | 35% | 5–10 | Bandit |
| Paladin | 60 | 50–250 | 40% | 8–14 | Black Knight |
| Knight | 75 | 80–300 | 45% | 10–17 | Hollow Knight |
| King | 90 | 150–500 | 50% | 15–24 | Hollow Lord |
Market Stalls
| Stall | Level | Key Loot |
| Cake Stall | 5 | Cooked Meat, Bread |
| Silk Stall | 20 | Leather, Hard Leather |
| Gem Stall | 45 | Topaz → Diamond |
| Magic Stall | 65 | Runes, Enchant Dust, Arcane Shard |
| Dragon Stall | 85 | Dragon Bones, Dragonite, Dragon Scale |
Prayer
Prayer points fuel combat buffs. Points drain after each player attack. Restore by burying bones from monster drops.
| Bone | Points | XP | Best Source |
| Bones | 4 | 4.5 | Any basic monster |
| Big Bones | 15 | 15 | Giants, Trolls |
| Dragon Bones | 72 | 72 | Dragons |
| Frost Bones | 50 | 50 | Frost Wraith |
| Ash Bones | 60 | 60 | Ashfall Titan |
| Void Bones | 100 | 100 | Void Emperor |
Best Prayers
| Prayer | Lv | Bonus | Drain/atk |
| Piety | 70 | +20% Atk, +23% Str, +25% Def | 5 |
| Rigour | 74 | +20% Rng, +23% Rng Str, +25% Def | 5 |
| Augury | 77 | +25% Magic, +25% Magic Def | 5 |
| Protect Melee/Ranged/Magic | 40–44 | -40% incoming damage of that type | 3 |
Spellbooks
| Spellbook | Magic Lv | Unlock Item | Theme |
| Standard | 1 | None | Air/Water/Earth/Fire elements |
| Pyromancy | 40 | Tome of Pyromancy | Devastating fire, burn stacks |
| Cryomancy | 50 | Tome of Cryomancy | Ice control, freeze, slow |
| Blood Magic | 65 | Grimoire of Blood | Life drain, bleed |
| Void Magic | 75 | Codex of the Void | Defence pierce, reality damage |
| Necromancy | 70 | Necromantic Tome | Undead damage, bone use |
Staff Rune System
| Staff | Lv | Free Runes |
| Elemental Staffs (Air/Water/Earth/Fire) | 1–10 | Corresponding element |
| Mystic Staff | 30 | Unlimited Chaos Runes |
| Void Staff | 55 | Unlimited Death + Chaos |
| Elder Staff | 75 | All runes unlimited |
| Void Emperor's Staff | 90 | All runes unlimited |
Dungeons & Fight Cave
| Dungeon | CL Rec. | Waves | Boss | Key Reward |
| Ashen Crypts | 20 | 5 | Hollow Soldier | Crypt Key |
| Bloodfang Den | 35 | 6 | Bloodfang Alpha | Blood Pup pet |
| Frozen Spire | 50 | 8 | Frost Drake | Ice equipment |
| Void Rift | 65 | 10 | Void Walker Elite | Void equipment |
| Shadow Sanctum | 75 | 12 | Hollow Lord | Shadow Blade |
| Infernal Forge | 85 | 15 | Ashen Guardian | Dragon gear |
Fight Cave
62 waves of escalating monsters. Final boss: TzTok-Jad (Combat Level 702, hits 97 per attack). Jad telegraphs his attack — watch his animation and switch between Protect from Magic and Protect from Ranged. Reward: Fire Cape.
World Bosses
| Boss | CL | HP | Respawn | Key Drops |
| Blight Warden | 80 | 12,000 | 6 hr | Blight Pup, Dragonite gear |
| Storm Reaver | 90 | 18,000 | 8 hr | Storm Cub, Stormy, Shadowscale |
| Ashen Overlord | 110 | 35,000 | 12 hr | Ashen Shade, Overlord's Greatblade |
| Void Emperor | 120 | 60,000 | 6 hr | Voidreaper, Void Emperor staff+set |
| Formula | Expression |
| Max HP | hitpoints × 10 + 10 |
| Combat Level | 0.25×(def+hp+floor(pray/2)) + 0.325×max(atk+str, rng×2/3, mag×2/3) |
| XP to Level 99 | 13,034,431 XP |
| Melee Max Hit | (1+strLv/10)×(1+strBonus/80)×4 |
| Spec Energy Regen | +10% per player attack (default) |
| Thieving Fight Chance | min(0.75, (0.02 + level/90×0.08) + anger×0.40) |
| Farming Yield | round(base × (1+compost) × (1+farmLv/200)) + ultraExtra |
| Prayer Drain | Sum of active prayer drain costs per player attack |
| Critical Hit Chance | min(30%, 5% + 1% per 10 levels above monster CL) |
Ashfall Idle Wiki · v9.4 · Last updated: Farming v2, Combat Pets, Thieving v2, Equipment Overhaul, Weapon-Specific Animations